TPC member of MediaSync @ ACM MMSys 2016

Next year, ACM Multimedia Systems (MMSys 2016) will include a special session on media synchronization (MediaSync). MediaSync is a longstanding annual event with special interests in the latest advances and remaining challenges on media synchronization to accommodate emerging forms of immersive, personalized and ultra-realistic media experiences in our multi-sensory, multi-protocol and multi-device world.

Special Session on “Media Synchronization”
May 10-13, Klagenfurt am Wörthersee (Austria)
  • Pablo Cesar (Centrum Wiskunde & Informatica, CWI, Netherlands)
  • Fernando Boronat (Universitat Politècnica de València, UPV, Spain)
  • Mario Montagud (CWI & UPV)
  • Alexander Raake (Ilmenau University of Technology, Germany)
  • Zixia Huang (Google Fiber, USA)
Techical Program Committee (TPC)
  • I. Arntzen (Northern Reserarch Institute, NORUT, Norway)
  • M. Barkowsky (IRCCyN, University of Nantes, France)
  • S. Chen (George Mason University, USA)
  • C. Griwodz (Simula Research Laboratory, Norway)
  • J. C. Guerri (Universitat Politècnica de València, UPV, Spain)
  • C.-H. Hsu (National Tsing Hua University, Taiwan)
  • Y. Ishibashi (Nagoya Institute of Technology, Japan)
  • J. Jansen (Centrum Wiskunde & Informatica, CWI, Netherlands)
  • M. Moreno (IBM, PUC-RIO, Brazil)
  • Mu Mu (University of Northampton, UK)
  • N. Murray (Athlone Institute of Technology, Ireland)
  • K. Nahrstedt (University of Illinois at Urbana–Champaign, USA)
  • M. Obrist (University of Sussex, UK)
  • B. Rainer (Alpen-Adria-Universität Klagenfurt, Austria)
  • J. Skowronek (TU Ilmenau, Germany)
  • G. Schuller (TU Ilmenau, Germany)
  • R. Steinmetz (Technische Universität Darmstadt, Germany)
  • M. Vaalgamaa (Skype/Microsoft, Helsinky, Finland)
  • D. Van Deursen (Onsophic Inc., Hasselt, Belgium)
  • M. Wältermann (AVM, Germany)
  • V. Wendel (Technische Universität Darmstadt, Germany)
  • W. Wu (Ricoh Innovations, California, USA)
  • R. Zimmerman (National University of Singapore, Singapore)
Important Dates:
  • Submission deadline: February 5, 2016
  • Acceptance notification: March 23, 2016
  • Camera ready deadline: April 8, 2016
Submission Instructions:
Please, visit the MMSYS website and check the Call for Papers.
Scope & Goals:
Media synchronization has been a key research area since the early development of (distributed) multimedia systems. Over the years, solutions to achieve intra- and inter-media synchronization in a variety of (mostly audiovisual) applications and scenarios have been proposed. However, it is not by far a solved research problem, as the latest advances in multimedia systems bring new challenges. The coexistence and integration of novel data types (e.g., multi-sensorial media or mulsemedia), advanced encoding techniques, multiple delivery technologies, together with the rise of heterogeneous and ubiquitous connected devices, are resulting in a complex media ecosystem for which evolved, or even new radical, synchronization solutions need to be devised.
This Special Session addresses exactly that: latest advances and remaining challenges on media synchronization to accommodate emerging forms of immersive, personalized and ultra-realistic media experiences in our multi-sensory, multi-protocol and multi-device world. The purpose is to provide a forum for researchers to share and discuss recent contributions in this field and to pave the way to the future, by focusing on different aspects of multimedia systems, such as: content types, (multi-)processing techniques, networking issues, adaptive delivery and presentation, and human perception (QoE). This special session is the continuation of the MediaSync Workshop series (2012, 2013 and 2015) and of Special Sessions in other venues (QoMEX 2014).
Topics of Interest 
  • Novel architectures, protocols, algorithms and techniques.
  • Mulsemedia (multi-sensory media).
  • Theoretical frameworks & reference models.
  • Evaluation methodologies and metrics.
  • Standardization efforts.
  • Proprietary solutions (e.g., watermarking, fingerprinting…).
  • Technological frameworks & tools & testbeds.
  • Emerging media consumption patterns.
  • Content-aware & context-aware solutions.
Use Cases & Scenarios of Interest
  • (Multi-party) Conferencing.
  • Shared media experiences (e.g., Social TV).
  • Hybrid broadband broadcast services.
  • Multi-Screen applications.
  • Networked games.
  • Virtual Environments.
  • Telepresence, 3D Tele Immersion (3DTI).
  • Multi-sensory experiences (Olfactory, Haptics).
  • Distributed arts or music performances.
  • Synchronous e-learning.
  • Immersive audio environments.
  • Multi-level or multi-quality media.
  • Seamless session migration and convergence across devices.
  • Collaborative/Cooperative multi-processing and multi-rendering of media.

For more information, please visit:

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